By Derek Liu at GDC 2019 Intro: Derek has been working on trailer editing for over 15 years, he works with agencies on trailers for AAA games as well as numerous indie games. The game genre includes both gamy games and story-driven games which are lighter on game mechanics. Agenda…
From the Game Developer A new coming multiplayer game which just released in February 2019 but can push itself to top 3 most-played multiplayer games. You may have heard this name from media and gaming news, Apex legends. Today we are going to analyze how Apex Legends became one of…
By Karthik Balasubramanian The video game market is bigger than the movie and music industries combined, and this has led to a plethora of games across multiple platforms such as mobile, PC, console and even the cloud. But for many gamers, finding the right game for their tastes remains a challenge,…
Zurab Barisashvili shared the workflow behind the Stranger On Low Tides project and showed us the color grading and post-processing effects used in the scene. Introduction Hello! My name is Zurab Barisashvili and today I’m going to share with you some of the thoughts and processes that went into creating…
Few people have had more creative influence on Overwatch’s stylized, playful world than the game’s art director, Dion Rogers, who has been with the franchise since it was in code-named status. Blizzard’s Dion Rogers shares thoughts on organizing your portfolio to appeal to recruiters. This is the second of three posts offering…
By Wallace Wang, Blogger Here’s the biggest mistake writers make when telling a story. They think a story should focus on a hero overcoming a problem in pursuit of a goal. Wrong. The real purpose of a story is to grab and hold someone’s attention from start to finish. If…
Blizzard’s Dion Rogers shares essential advice on creating work that will get you noticed. This is the first of three posts offering Rogers’ best advice for aspiring game artists. Twenty years ago, Overwatch 2 Art Director Dion Rogers was a recent college grad with a visual effects degree, and he dreamed of…
The economy of your game extends far beyond the contents of the in-game store. A well-constructed economy is balanced, nuanced, and embedded in the core gameplay loop, without being prohibitive to non-spenders. In free-to-play (F2P) games and games-as-a-service (GaaS), the in-game economy is both a revenue driver and the key…