By Newzoo Insights Summer’s nearly over and Devcom and Gamescom are distant memories, but the global games market marches on. Take a moment to reflect on the games that shaped the summer, the major trends to keep your eyes on, insight into the biggest market in Europe, and a brand new Platform feature for…
By Popic Animation The clouds were surging, the sky was brewing an ominous atmosphere, it was a meteorite coming from outside the sky, the small Poros were scattered, jumping and scrambling, but – the guardian was still there, the dragon girl crossed the barriers and burst into surging power.
Prelude Blizzard Games’ art style set many industry standards that define the fantastic fantasy charm of 2D and 3D art. They create many household characters that have prevailed among hard-core gamers for decades. Freya’s work with the Diablo team is focused on character design, such as armor, hairstyle, texture, and…
By Cre8 Pics Studio
By Riot Games & SeeYou是苦逼 NO AI, all Hand-drawing
By Alena Porokh at Kevuru Games Video game animation has become an essential aspect of creating an immersive experience for players. With the advancement of technology and software, game developers can now create highly complex and visually stunning animations. By animating each element, designers can evoke emotions in players, whether…
Kenneth Faigh is an illustrator and UI artist based in Copenhagen, Denmark, who spends his days working at Ghost Ship Games and dedicates his nights to creating his own unique artwork, comics and point-and-click games. His portfolio includes a beautiful selection of posters and illustrations inspired by popular video game franchises…
By Dreamfast studio They say Sega started it in 1982 with the Zaxxon game trailer. In the world of dots and blocks for the design of video games, they announced a far more exciting experience where the player could enjoy a third-person viewpoint. People knew Sega and its games, but by…
These days, video game announcements and news are generally only a few clicks away, but it wasn’t always so easy. The way players first discovered a game was often via commercials–yes, the kind on actual TV–and they needed to get your attention in only about 30 seconds. Not all of…
When people talk about gaming, they usually talk about it as if it’s one monolithic thing. It’s not. It’s actually three monolithic things. There are three distinct pillars that makeup what we offhandedly call game writing: Plot, character, and lore Not all games need to focus on all of these…