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Recent Posts

Indie Game Concept Art: Fred, don’t be afraid

By Dersea This is an indie game trial-out concept art splashes about the things the protagonist is afraid of in his childhood, the frightened nightmare, the slothful and negative side of oneself. The protagonist Fred will find that he is fighting against himself in the end, and the battle with…

Event Announcement: May 2nd, Game and Entertainment Artists Q&A–Breaking into the game industry

By ArtiZen Editor Register on Meetup here for Online Zoom link: https://www.meetup.com/san-francisco-digital-art-meetup-group/events/300491923 Dear Artists, we are having an online event featuring guest speakers talking about how to break into the gaming industry as artists. Guest Speakers:Jude: Senior Concept Artists from Respawn(EA Studio) in Vancouver CanadaYan: Sr VFX artist@Riot Games in Los…

How we made a game cinematic: our wins (and mistakes) with Rush Royale

By My.Games In March of 2022, an idea was born in our marketing department: Rush Royale, our hit mobile game that combines elements of tower defense and card collection, was ready for its own cinematic. We quickly realized it would be difficult to interpret the performance of just one cinematic…

The History of Runes in Viking Culture

By Daniel McCoy The first systems of writing developed and used by the Norse and other Germanic peoples were runic alphabets. The runes functioned as letters, but they were much more than just letters in the sense in which we today understand the term. Each rune was an ideographic or pictographic symbol…

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