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Recent Posts

Battlefield 2042 – Breakaway

By Joel Zakrisson-Environment Artist@Dice Battlefield 2042 – Breakaway Battlefield 2042’s Antarctica map was an enormous undertaking. Luckily we had some waddling friends joining in on our journey, providing an extra boost of passion in any challenging times.Aside from making penguins and oil rigs I was also responsible for planning and…

Honor of Kings–Themed Environment Design

By Art Photo Studio Honor of Kings Fifth Anniversary Animation Environment design for Honor of Kings Fifth Anniversary Animation and 2:10 Animation.Art director: Veins. This is the concept design we did for “HONOR OF KING” World’s Non-player character (not splash art for the champion ) , “HONOR OF KING” official…

Asian Village–Unreal Shader Practice Demo

By Dongbo (Bob) Liu 3D Environment Scene created in Unreal 5 to practice my ability to write advanced smart materials and shaders. All the vegetations are from Megascans/3rd party packages; the weather effect and the wet shader are from Ultra Dynamic Sky package; the rest of the shaders and VFXs…

Champion Concepts Creation: Timit and Kaja

By Plarium Studio What inspires RAID: Shadow Legends artists when they create new Champions for the game? Find the answer in this article by Valentyn Demchenko, Art Director at Plarium. He talks about the source of his team’s ideas based on two Champions: Kaja the Wry and Timit the Fool. Approach…

Magic: The Gathering–The Lord of the Rings

By Lixin Yin from San Francisco Author Bio: Hello, My name is Lixin Yin, I’m a concept artist, key frame artist, and illustrator working in the Film and Game industry. I have over 15 years of experience in this industry. Currently based in San Francisco. More works:http://www.lixinyin.com PROJECT EXPERIENCE Game:《Dungeons…

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