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Game Production

What’s different in Sid Meier’s Civilization VII

By Civilization 7 Dev Team In the November 7th dev progress live stream by the Civilization’s team, Economics Feature Lead for Civilization VII, Edward Zhang shared biggest core gameplay changes in the upcoming game version, including empire management goals, differentiation between city and town functions, as well as a “no-builder” new…

How we made a game cinematic: our wins (and mistakes) with Rush Royale

By My.Games In March of 2022, an idea was born in our marketing department: Rush Royale, our hit mobile game that combines elements of tower defense and card collection, was ready for its own cinematic. We quickly realized it would be difficult to interpret the performance of just one cinematic…

FPS Game Analysis: Escape from Tarkov

By Georgia Geng Contents: -Overview-Game Mechanics -PvPvE Mode-Limited-Time Escape Mode-Shooting System-Supplies-Home-base Upgrading -Trading/Flee-market-Weapon Modification-Quests System-Character System-Maps-Art Style    Game Brief Escape from Tarkov is a multiplayer tactical first-person shooter video game in development by Battlestate Games for Microsoft Windows. The game is set in the fictional Norvinsk region in northwestern Russia, where a war is taking…

Tencent’s ambitious global business outlook in the next 20 years

Compiled by Georgia Geng, Journalist Lun Zhao @GameGrapes ”TIME IS THE LEAST SIGNIFICANT FACTOR IN THE GAMING INDUSTRY” . In the gaming industry, how long would a company prepare to win a massive triumph on the global market? Tencent’s answer: 10-20 years The Mission Tencent’s overseas revenue first appeared in…

How to become a Game Environment Artist

By Sierra Mon and  Robert Hodri Robert Hodri is a veteran in the industry, currently working as a Senior 3D/Environment Artist at id Software where they released DOOM, including three multiplayer DLCs, all of which he worked on. While being self-taught, he started his professional career in 2009 at Crytek in Frankfurt Germany as…

Diablo 4’s campaign might as well not be there

–By Narrative Thread Despite receiving praise for its story and lore, particularly in contrast to the previous entry in the series, Diablo 4’s narrative design — and, by extension, its campaign — is the blandest ingredient in this demon-slaying cocktail It starts with a cutscene — a wanderer, assaulted by…

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