By NetEase Game Panda Party: FPS game, party gameplay & art direction. We did this project last year for art-style experiments and exploration. We used the design + AI auxiliary tool to test ideas quickly, this method applies to early-stage concept art exploration.
By 默认设置Studio
By Joel Zakrisson-Environment Artist @Dice Studio, EA Started out as a catapult model, but got inspired to add some more stuff…Read about the process here: http://80.lv/articles/joel-zakrisson-mastering-3d-art/Rendered in Marmoset Toolbag 3.
By Joel Zakrisson-Environment Artist@Dice Battlefield 2042 – Breakaway Battlefield 2042’s Antarctica map was an enormous undertaking. Luckily we had some waddling friends joining in on our journey, providing an extra boost of passion in any challenging times.Aside from making penguins and oil rigs I was also responsible for planning and…
By Art Photo Studio Honor of Kings Fifth Anniversary Animation Environment design for Honor of Kings Fifth Anniversary Animation and 2:10 Animation.Art director: Veins. This is the concept design we did for “HONOR OF KING” World’s Non-player character (not splash art for the champion ) , “HONOR OF KING” official…
By Joel Zakrisson- Environment Artist@Dice
By Dongbo (Bob) Liu 3D Environment Scene created in Unreal 5 to practice my ability to write advanced smart materials and shaders. All the vegetations are from Megascans/3rd party packages; the weather effect and the wet shader are from Ultra Dynamic Sky package; the rest of the shaders and VFXs…
By Plarium Studio What inspires RAID: Shadow Legends artists when they create new Champions for the game? Find the answer in this article by Valentyn Demchenko, Art Director at Plarium. He talks about the source of his team’s ideas based on two Champions: Kaja the Wry and Timit the Fool. Approach…
By Lixin Yin from San Francisco Author Bio: Hello, My name is Lixin Yin, I’m a concept artist, key frame artist, and illustrator working in the Film and Game industry. I have over 15 years of experience in this industry. Currently based in San Francisco. More works:http://www.lixinyin.com PROJECT EXPERIENCE Game:《Dungeons…
By Qiang Zhou ByteDance’s game studio NUVERS developed an open-world, survival game, cross-platform, TPS. Here is their promotion poster: