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Concept Art

Magic: The Gathering–The Lord of the Rings

By Lixin Yin from San Francisco Author Bio: Hello, My name is Lixin Yin, I’m a concept artist, key frame artist, and illustrator working in the Film and Game industry. I have over 15 years of experience in this industry. Currently based in San Francisco. More works:http://www.lixinyin.com PROJECT EXPERIENCE Game:《Dungeons…

Dragon Year AI Guardian–Everything is Possible

By Illustrator Xiaoyi In this majestic year of dragon, we wish the new year full of endless hopes and miracles. Dragon symbolizes strength and wisdom in Chinese tradition. We wish every leap of technology and science to accompany our growth, bringing us deeper insights and a broader vision, just as…

Oriental CG Creation: Classic Color Palette x Oriental Mythology

By Don’t stay up late studio “When mountains are high, clouds and rain rise; when water is deep, dragons are born.” 2024 Lunar New Year is around the corner. Let’s design the new year opening magazine cover together with Designer Knight(Chen Momo) and super model Dan Liu. The visual design…

Environment Concept Arts: Summoner’s Rift in League of Legends

ENVIRONMENTS   Summoner’s Rift The Rift is comprised of two sides: red and blue. The blue side represents “order”, as suggested by its stone tablets inscribed with arcane text. Its defensive structures (turrets) are massive replicas of the paladins thought to have once kept Runeterra safe from magic. The red…

VI: The Piltover Enforcer –League of Legends Fighter 2012

Punch first, ask questions while punching. Vi’s gauntlets are an example of something our artists call “hextech”, a fusion of magic and technology that harness the power of both. Vi’s gauntlets not only pack a punch in that they’are giant and heavy; they also increase ther dexterity and strength. Hextech…

Making a Lovecraftian Environment in Maya, Substance 3D Painter & Unreal Engine

Zurab Barisashvili shared the workflow behind the Stranger On Low Tides project and showed us the color grading and post-processing effects used in the scene. Introduction Hello! My name is Zurab Barisashvili and today I’m going to share with you some of the thoughts and processes that went into creating…

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