By Jayu_L from Shanghai In the age of Steampunk, the decaying city of gloom; Old Samual, a retired steam mechanic in his late 70s; Determined to go on a limb to recapture the past; A former friend bequeaths a magical steam gun that summons courage to to fight again. In…
By See You是苦逼
Hao Ding Artist@Raven Software/Activision During the Cold War, the Soviet authorities established an advanced city near the north of Vladivostok to test new policies. Soon after, large-scale meteorite swarms landed on the outskirts of the area. The authorities soon discovered the physical topography and time flow rate here have become…
By Feii
By Joel Zakrisson-Environment Artist @Dice Studio, EA Started out as a catapult model, but got inspired to add some more stuff…Read about the process here: http://80.lv/articles/joel-zakrisson-mastering-3d-art/Rendered in Marmoset Toolbag 3.
By Joel Zakrisson-Environment Artist@Dice Battlefield 2042 – Breakaway Battlefield 2042’s Antarctica map was an enormous undertaking. Luckily we had some waddling friends joining in on our journey, providing an extra boost of passion in any challenging times.Aside from making penguins and oil rigs I was also responsible for planning and…
By Art Photo Studio Honor of Kings Fifth Anniversary Animation Environment design for Honor of Kings Fifth Anniversary Animation and 2:10 Animation.Art director: Veins. This is the concept design we did for “HONOR OF KING” World’s Non-player character (not splash art for the champion ) , “HONOR OF KING” official…
By Joel Zakrisson- Environment Artist@Dice
By Bob Liu 3D Artist The texture of Lily, the anti-cyber violence robot, is completed. The next step is to make the rig and animations for her and use these to create a cinematic clip in Unreal 5. Low poly mesh created in Blender; high poly finished in Zbrush; textures…
By Dongbo (Bob) Liu 3D Environment Scene created in Unreal 5 to practice my ability to write advanced smart materials and shaders. All the vegetations are from Megascans/3rd party packages; the weather effect and the wet shader are from Ultra Dynamic Sky package; the rest of the shaders and VFXs…