Shopping Cart 0 items - $0.00 0
Shopping Cart 0 items - $0.00 0

Business & Live-Ops

What’s different in Sid Meier’s Civilization VII

By Civilization 7 Dev Team In the November 7th dev progress live stream by the Civilization’s team, Economics Feature Lead for Civilization VII, Edward Zhang shared biggest core gameplay changes in the upcoming game version, including empire management goals, differentiation between city and town functions, as well as a “no-builder” new…

Southeast Asian Mobile Game Market Insights 2024

By Sense Tower This report will analyze the download and revenue trends of mobile games in Southeast Asia in recent years, the changes in downloads and revenue of mobile games in different countries and categories, as well as the top download and revenue charts, and introduce how Honor of Kings…

Video Game Outsider Podcast Interview with ArtiZen Editor on Asian Gaming Industry

By Gigi Geng Prelude: As we see recently many game shows are blooming and setting new records in terms of exhibition scale and reaching more people worldwide, Gamescom in Germany sees an unprecedented number of Asian developers participating in the event. Speaking of games from Asia, besides legacy Japanese developers…

What brings tremendous success to the Call of Duty Mobile game? — A reflection from the Tencent development team.

By Tencent CODM development lead designer Translated and summarized by Gigi Geng 1. How do you define the CODM from the very beginning, what’s your expectation for this project? We got CODM’s license(project bidding confirmation)on Feb. 15th, 2016. Because we have the CFM project as a successful predecessor, our internal…

Are Standalone Expansions the Future for Triple-A Gaming Franchises?

Standalone expansions have seen a surprise resurgence in recent years, and their return is more meaningful than most might assume. BYMAXIMILIAN PADILLA-RODRIGUEZ SUMMARY  Standalone expansions provide triple-A developers with a low-risk, cost-effective means of exploring new ideas and testing the waters for the future direction of their franchises.  While standalone…

Push and pull: How to build an in-game economy

The economy of your game extends far beyond the contents of the in-game store. A well-constructed economy is balanced, nuanced, and embedded in the core gameplay loop, without being prohibitive to non-spenders. In free-to-play (F2P) games and games-as-a-service (GaaS), the in-game economy is both a revenue driver and the key…

Mobile Game LiveOps — Everything You Need To Know

Definition LiveOps are the updates, enhancements, and new content you bring into your game — in the hopes of giving your players the fresh nourishment they need to keep coming back to it. Anything you can add to the mix that heightened the feeling of freshness without detracting from the…

Home                                  About Us                           Partnership

Contact                             Subscribe                           Media Partners