By Tencent Games
By Tencent Games
By Tencent Games
By Daniel McCoy The first systems of writing developed and used by the Norse and other Germanic peoples were runic alphabets. The runes functioned as letters, but they were much more than just letters in the sense in which we today understand the term. Each rune was an ideographic or pictographic symbol…
By Riot Games & SeeYou是苦逼 NO AI, all Hand-drawing
By 零乱 UI Designer Yoki is a lonely child, with only a black cat doll as her only companion, because she has a pair of animal ears, she is constantly bullied by the children around her. One day, the forest monster noticed Yoki, bewitched and controlled her, inspiring her…
By Tencent Timi Studio & Huanjiang Technology
By Umeshu Lovers Studio Umeshu Lovers is a French Visual Development & Game studio based in Toulouse, France.It all started with two freelance guys, Arnaud Mollé and Sylvain Sarrailh.One is a Game Designer, the other a veteran Art Director, and they both shared the desire to create an unique game…
By Artificial Dimension At Artificial Dimension, we take pride in our team members, each equipped with several years of experience in 3D modeling and both 2D and 3D design. Our expertise extends to the use of AI-generated reference images and backgrounds, providing a unique blend of artistic vision and technological…
By Miralumo Studio This is Miralumo Films’ first animated short film, Napo. It has been screened in over 70 festivals around the world and won over 20 awards for best animation! The short film was a great technical challenge, with a very high quality of storytelling, animation, hair and cloth…
By Riot Games WHO: Bill Barteldes SUMMONER: Bilby MAIN: Bard TITLE: Writer DISCIPLINE: Publishing TEAM: Skins & Events DEGREE: English /PLAYED@RIOT: 4 years Why did you pursue a career in video games? I’ve always loved games—some of my earliest memories are from watching my parents play adventure games on our Apple…
A glimpse of the Environment Art logic behind Diablo 4 and Hogwarts Legacy Introduction Junliang Zhang is currently a scene development artist at Blizzard Entertainment in Irvine, USA. He has been playing video games for 15 years and loves AAA games as he thinks AAA games stand for high-quality graphics…