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SHORT STORIES: How to talk to girls at parties by Neil Gaiman

Source: Neilgaiman.com This short story was nominated for a Hugo Award 2007 “Come on,” said Vic. “It’ll be great.” “No, it won’t,” I said, although I’d lost this fight hours ago, and I knew it. “It’ll be brilliant,” said Vic, for the hundredth time. “Girls! Girls! Girls!” He grinned with…

Character Design Exploration by Concept Artist Zhongqi Li–Riot Games partner artist

By Zhongqi Li Hi, My name is Zhongqi Li, a character concept artist and illustrator specializing in video games. I’ve been fortunate to work on some incredible titles, including Overwatch 2, League of Legends: Wild Rift, Apex Legends, Honor of Kings, and many more. https://www.artstation.com/mrrabbit My current personal project:

ArtiZen Interview with Freya Li, Character Artist at Blizzard: From a Calligraphy Fan to Character Design

Prelude Blizzard Games’ art style set many industry standards that define the fantastic fantasy charm of 2D and 3D art. They create many household characters that have prevailed among hard-core gamers for decades. Freya’s work with the Diablo team is focused on character design, such as armor, hairstyle, texture, and…

ArtiZen Interview with CG Artist Fred Qiao on character rigging and motion effects in AAA films and games

By ArtiZen Editorial Team Introduction Fred Qiao is a rigging lead artist in the entertainment industry for three reasons: Firstly, he has a perfectly blended academic background in both math and technical art, which enables him to solve complex problems in the overlapping area between modeling and coding; Secondly, inspired…

FRAGILE THINGS: AN INTERVIEW WITH NEIL GAIMAN

by Eric Lorberer When last we sat down with the prolific Neil Gaiman, he had just published American Gods, a novel that introduced his already acclaimed storytelling skills to the realms of bestsellerdom. Since then he’s released an astonishing array of work, including the young adult novel Coraline, the graphic novels 1602 and The Sandman:…

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