From the first sketch, we could tell Jinx was going to be manic and unpredictable. We knew we needed to capture an extreme range of emotions and personality to fully realize this champion. I had a vision for a girl with super crazy and untamed emotional state. I needed to…
Punch first, ask questions while punching. Vi’s gauntlets are an example of something our artists call “hextech”, a fusion of magic and technology that harness the power of both. Vi’s gauntlets not only pack a punch in that they’are giant and heavy; they also increase ther dexterity and strength. Hextech…
Annie–The Dark Child, Mage 2009
As one of the first champions we created for League, Annie’s combination of character traits—loveable and scary, cute and twisted—help set the tone for the diversity of themes we wanted our universe to explore. Annie is the flagship character for a world where archetypes and expectations can be turned on their heads, and anything, no matter how seemingly sweet, can be dangerous.
Zurab Barisashvili shared the workflow behind the Stranger On Low Tides project and showed us the color grading and post-processing effects used in the scene. Introduction Hello! My name is Zurab Barisashvili and today I’m going to share with you some of the thoughts and processes that went into creating…
By Lead Writer Michael Chu 2017 GDC Building the optimistic future of Overwatch A quick nutshell of OW: a team-based multiplayer shooter game with a huge cast of heroes, including a time-jumping adventure-a robotic monk and a genetic engineer gorilla scientist from the moon. Go from a simple idea “a…
Few people have had more creative influence on Overwatch’s stylized, playful world than the game’s art director, Dion Rogers, who has been with the franchise since it was in code-named status. Blizzard’s Dion Rogers shares thoughts on organizing your portfolio to appeal to recruiters. This is the second of three posts offering…
By Wallace Wang, Blogger Here’s the biggest mistake writers make when telling a story. They think a story should focus on a hero overcoming a problem in pursuit of a goal. Wrong. The real purpose of a story is to grab and hold someone’s attention from start to finish. If…
Blizzard’s Dion Rogers shares essential advice on creating work that will get you noticed. This is the first of three posts offering Rogers’ best advice for aspiring game artists. Twenty years ago, Overwatch 2 Art Director Dion Rogers was a recent college grad with a visual effects degree, and he dreamed of…
The economy of your game extends far beyond the contents of the in-game store. A well-constructed economy is balanced, nuanced, and embedded in the core gameplay loop, without being prohibitive to non-spenders. In free-to-play (F2P) games and games-as-a-service (GaaS), the in-game economy is both a revenue driver and the key…
Definition LiveOps are the updates, enhancements, and new content you bring into your game — in the hopes of giving your players the fresh nourishment they need to keep coming back to it. Anything you can add to the mix that heightened the feeling of freshness without detracting from the…