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VI: The Piltover Enforcer –League of Legends Fighter 2012

Punch first, ask questions while punching. Vi’s gauntlets are an example of something our artists call “hextech”, a fusion of magic and technology that harness the power of both. Vi’s gauntlets not only pack a punch in that they’are giant and heavy; they also increase ther dexterity and strength. Hextech…

League of Legends Character Concept–Annie: The Dark Child

Annie–The Dark Child,  Mage 2009

As one of the first champions we created for League, Annie’s combination of character traits—loveable and scary, cute and twisted—help set the tone for the diversity of themes we wanted our universe to explore. Annie is the flagship character for a world where archetypes and expectations can be turned on their heads, and anything, no matter how seemingly sweet, can be dangerous. 

Making a Lovecraftian Environment in Maya, Substance 3D Painter & Unreal Engine

Zurab Barisashvili shared the workflow behind the Stranger On Low Tides project and showed us the color grading and post-processing effects used in the scene. Introduction Hello! My name is Zurab Barisashvili and today I’m going to share with you some of the thoughts and processes that went into creating…

Land a Job in Video Games with More Portfolio Tips from Overwatch 2’s Art Director

Few people have had more creative influence on Overwatch’s stylized, playful world than the game’s art director, Dion Rogers, who has been with the franchise since it was in code-named status.  Blizzard’s Dion Rogers shares thoughts on organizing your portfolio to appeal to recruiters. This is the second of three posts offering…

Overwatch 2’s Art Director Shares 4 Key Tips to Becoming a Video Game Artist

Blizzard’s Dion Rogers shares essential advice on creating work that will get you noticed. This is the first of three posts offering Rogers’ best advice for aspiring game artists. Twenty years ago, Overwatch 2 Art Director Dion Rogers was a recent college grad with a visual effects degree, and he dreamed of…

Push and pull: How to build an in-game economy

The economy of your game extends far beyond the contents of the in-game store. A well-constructed economy is balanced, nuanced, and embedded in the core gameplay loop, without being prohibitive to non-spenders. In free-to-play (F2P) games and games-as-a-service (GaaS), the in-game economy is both a revenue driver and the key…

Mobile Game LiveOps — Everything You Need To Know

Definition LiveOps are the updates, enhancements, and new content you bring into your game — in the hopes of giving your players the fresh nourishment they need to keep coming back to it. Anything you can add to the mix that heightened the feeling of freshness without detracting from the…

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