By Game Artist Anna Turkova (Specialized in casual game UI design, Match-3 games) https://www.behance.net/enyelka/ UI Decor for Ocean Day UI Decor for St. Valentine’s Day UI Decor for Halloween UI Decor for Lay Day Thanksgiving
Table of Contents INTRODUCTION: WHAT MAKES INFLUENCER MARKETING EFFECTIVE? INFLUENCER MARKETING RETURN ON INVESTMENT: HOW TO MEASURE? INFLUENCER MARKETING RETURN ON INVESTMENT FORMULA HOW TO TRACK ROI? FEATURES OF INVESTMENT IN INFLUENCERS ON INSTAGRAM AND YOUTUBE WRAPPING UP One of the main reasons businesses collaborate with creators is a high…
ENVIRONMENTS Summoner’s Rift The Rift is comprised of two sides: red and blue. The blue side represents “order”, as suggested by its stone tablets inscribed with arcane text. Its defensive structures (turrets) are massive replicas of the paladins thought to have once kept Runeterra safe from magic. The red…
Summoner’s Rift isn’t just a map. It’s our basketball court, our MMA octagon. It’s a place where relationships are forged, where players refine their game over the years, and where the best in the world become legends. In a game with endless character matchups and ever-evolving strategy, SR was the…
From the first sketch, we could tell Jinx was going to be manic and unpredictable. We knew we needed to capture an extreme range of emotions and personality to fully realize this champion. I had a vision for a girl with super crazy and untamed emotional state. I needed to…
Punch first, ask questions while punching. Vi’s gauntlets are an example of something our artists call “hextech”, a fusion of magic and technology that harness the power of both. Vi’s gauntlets not only pack a punch in that they’are giant and heavy; they also increase ther dexterity and strength. Hextech…
Annie–The Dark Child, Mage 2009
As one of the first champions we created for League, Annie’s combination of character traits—loveable and scary, cute and twisted—help set the tone for the diversity of themes we wanted our universe to explore. Annie is the flagship character for a world where archetypes and expectations can be turned on their heads, and anything, no matter how seemingly sweet, can be dangerous.
Zurab Barisashvili shared the workflow behind the Stranger On Low Tides project and showed us the color grading and post-processing effects used in the scene. Introduction Hello! My name is Zurab Barisashvili and today I’m going to share with you some of the thoughts and processes that went into creating…
By Lead Writer Michael Chu 2017 GDC Building the optimistic future of Overwatch A quick nutshell of OW: a team-based multiplayer shooter game with a huge cast of heroes, including a time-jumping adventure-a robotic monk and a genetic engineer gorilla scientist from the moon. Go from a simple idea “a…