By Dongbo (Bob) Liu 3D Environment Scene created in Unreal 5 to practice my ability to write advanced smart materials and shaders. All the vegetations are from Megascans/3rd party packages; the weather effect and the wet shader are from Ultra Dynamic Sky package; the rest of the shaders and VFXs…
By Domee Shi & Pietro Schito
By Plarium Studio What inspires RAID: Shadow Legends artists when they create new Champions for the game? Find the answer in this article by Valentyn Demchenko, Art Director at Plarium. He talks about the source of his team’s ideas based on two Champions: Kaja the Wry and Timit the Fool. Approach…
By Seth’s blog Great stories succeed because they are able to capture the imagination of large or important audiences. A great story is true. Not necessarily because it’s factual, but because it’s consistent and authentic. Consumers are too good at sniffing out inconsistencies for a marketer to get away with…
By Lixin Yin from San Francisco Author Bio: Hello, My name is Lixin Yin, I’m a concept artist, key frame artist, and illustrator working in the Film and Game industry. I have over 15 years of experience in this industry. Currently based in San Francisco. More works:http://www.lixinyin.com PROJECT EXPERIENCE Game:《Dungeons…
By The narrative department Nothing captures our imagination quite like made-up worlds. Remember Richard Scarry’s Busy Town? Those books were our first hint to our 3-year-old brains that there was a WHOLE LOT going on outside our front door. Then, as we got older, we discovered Narnia…and Themyscira…and Hogwarts…and Middle…
By Qiang Zhou ByteDance’s game studio NUVERS developed an open-world, survival game, cross-platform, TPS. Here is their promotion poster:
By Qiang Zhou Explore, adapt, and survive in Undawn, a free-to-play open-world survival RPG for mobile and PC developed by LightSpeed Studios and published by Level Infinite.
By John Staat and Collin Chambell@Polygon When John Staats landed his first job in the game industry, he was surprised to learn he’d be working — in a central role — on one of the biggest games ever made. His new employer was Blizzard Entertainment, and this was early 2001. The…